“IT’S DANGEROUS TO GO ALONE! TAKE THIS.”
Grab that sword and get to work, Link. Playing this game for the first time 30 years after its initial release was a little jarring at first. Realizing that I had not missed anything, and that it was up to me to find the dungeons and, eventually, defeat Ganon with as few clues as possible, I traveled the map from end to end killing enemies and going into every nook and cranny I could (and dying a lot). Movement and combat were a little tough at first (Note: Playing with a GCN controller was a mistake; Using my friend’s SNES-like GCN controller made it a lot better), but it’s nothing that cannot be adapted to with a little practice.
Navigating my first dungeon was difficult, as I was still adapting to combat and trying to learn how to approach some of the enemies, but, after the completion of the first dungeon, things become much easier (as far as understanding went). Many of the dungeon areas are simple alterations of previous levels, but the constant movement and puzzle solving made it all worth it to get to the next Triforce fragment (and heart). Many of the puzzles (especially the forest) were exhausting, but it was well worth it in the end.
If you are not sure if you would enjoy playing it because of how it looks, think about it like this: It is a single, small step down from Generation 1 Pokémon graphically. Everything looks good, every environment is definable and recognizable, and the enemies are detailed. Link, Zelda, and Ganon’s sprites are all detailed enough for them to be recognizable if you are familiar with their more modern appearances. I do not really know why you would focus on the graphics of an NES game, but, for what it is worth, this is worth it.
If you are looking for a game with “a level of difficulty not often found in modern video games,” I would recommend playing this. The original Legend of Zelda does not feed you anything, barely points you in the direction of your next objective, explains mechanics even less, and tops it all off with a satisfying ending. Easily one of the most satisfying games that I have played in a long time.
“FINALLY, PEACE RETURNS TO HYRULE.”
- Gameplay: 9/10
- Story: N/A (Most of the “story” comes from the opening scroll, and most comments from NPCs are hints or world-building)
- Overall: 8.5/10
Title: The Legend of Zelda
Year: 1986 (JPN), 1987 (USA)
Original Platform: Famicom Disk System (JPN), Nintendo Entertainment System (USA)
Platform Used: Nintendo GameCube (Collector’s Edition Re-Release, 2003)
Directors: Shigeru Miyamoto, Takashi Tezuka
Genre: Action-Adventure, Puzzle